1st, read what CUDA does, and does not, do
2nd, SLI is not supported
Dual Card SLI http://forums.adobe.com/thread/872941
So this issus is with Premiere.
No, it's with you.
John Smith is right. Your comment is way off the mark, and exhibits a misunderstanding about what CUDA accellerates. Your post is like saying you bought a Ferrari, and then complain that it doesn't grate cheese.
I just tested and in fact the effects that are supposed to be accelerated, do no need rendering. For the rest of them, rendering does not use CUDA, so basically, to have it or not, is irrelevant.
You would think that somebody would actually use CUDA powers to accelerate rendering of all effects, not only the ones that are played in real time. But not, nobody thought about that, neither to speed up exporting H.264 when an effect is not accelerated.
I had a dream. My dream is shattered.
I'll join you on this, and so will many others: Let's lobby Adobe to open up the Mercury / CUDA architecture to third-party effects developers. A lot of them, such as one I use a lot, Magic Bullet Looks, utilize the GPU, but they aren't accellerated like some of the native Adobe filters which provide real-time performance.
Here's the bug & feature request link. I suggest you bookmark it, and use it whenever you encounter an idea or problem you think is in the software. I know they read all the suggestions and reports:
From what I've read in this thread, you seem to be prone to making incorrect assumptions about things.
But not, nobody thought about that, neither to speed up exporting H.264 when an effect is not accelerated.
Nobody? It's quite possible somebody did, and Adobe have only so many hours in the day to improve their products. They've given us feedback that they prioritize features based on input from customers. So, the most popular requests go to the top of the list. This is a reason to submit feature requests.
If exporting H.264 is of that much importance, perhaps you should look at the Matrox hardware with the Max option.
I export small h.264 movies for client review, and it goes pretty fast on my system. Pr and AME often come very close to maximizing my multi-cores.
Codec ops are handled by the CPU, not the GPU in Pr. If you need hardware accelleration of codecs, look into Avid DX hardware for their codec (and use Avid software), the RED Rocket for RED footage, and AJA, BMD and maybe a few others for ProRes.
Your PC may not be the hotrod you think it is, see link - http://www.solidmuse.com/2011/06/core-i7-2600-vs-dual-socket-xeon-x5690/
Seems a lowly Core i7 may be faster
Your GPU is also "first-generation" as far as CUDA support is concerned
I have the most powerful system than can be built with $10.000.
Holy Cow! Did you say $10,000?
You could buy almost 5 of my systems.
I haven't seen a $10,000 system since my exclusive Avid days.
The question is: how do I spread my H.264 export (several hours with special effects like Neat Video and Beauty Box) amongst several machines. I cannot see how, unless I have 3 copies of Adobe and split the movie in 3, which is bery difficult for an H.264 movie, since you would need to stich it together for Youtube uploading.
There is no render farm capability in PR.
Premiere Pro is not designed to use a "render farm" for any work... only one computer at a time
On my Core i7-2600 with GTX 470 and CS5.5, 1080i video exported to H.264 Youtube etc. is roughly realtime.
Your issue may lie with the NeatVideo and other plug-ins. I use RedGiant DeNoiser II and just spent 40 hours rendering about 100 minutes of video!! Place a raw clip on the timeline and try an H.264 export and see how long it takes without any 3rd-party effects, results may be revealing. Not really fair to say my "H.264 export is slow" if in reality it is NeatVideo causing it, which has nothing to do with CUDA.
Safe Harbor Computers
Beauty Box is a render hog. There was an update to it recently, that is purported to render faster, but I haven't checked it out yet myself.
The question is: For Premiere Pro purposes, a GTX 285 alone is the same exact performance as a GTX 470 and dual card makes no difference.
Am I on the right track?
Harm Millaard wrote:
There is no render farm capability in PR.
I think they took it away but a few years back I loved the 'Network Render' capabilities of Sony Vegas. Depending on the job, it could be a real time saver.
- Maybe this feature will make it over to Premiere same as many other features that are making their way over from Vegas, Avid, FCP, and other NLE's?
- Maybe Adobe can come up with a software that can be installed on other machines wherein you can 'Send To' Render Farm/Networked Computers?
Then again, maybe with the new Multi-Core machines it's no longer needed?
But I can't imagine doing Avatar on 1 computer without a Render Farm.