20 Replies Latest reply on Aug 14, 2015 4:22 AM by tysonc64347271

    Audio limitation in CS6 multi-cam?

    MBM Placeholder F Level 1

      I'm trying to use stereo audio from my source files when I create a multi-cam clip (I've confirmed the source files are indeed stereo as there is different content on the left and right sides and when I bring that into a new sequence on it's own the source will use 2 audio tracks).

      However, if I create a multicam clip in the media browser and bring that into a new sequence, the audio becomes mono and only refers to the left side of the source files and pans that center, making the right side unusable.

       

      Is this a bug?

        • 1. Re: Audio limitation in CS6 multi-cam?
          Shadreck Rukweza Level 2

          Maybe,, Just make sure you got the right settings in your preferences.

          • 2. Re: Audio limitation in CS6 multi-cam?
            MBM Placeholder F Level 1

            I don't find any settings in preferences related to Multicam.

            • 3. Re: Audio limitation in CS6 multi-cam?
              Kevin-Monahan Adobe Employee

              bhorv67 wrote:

               

              I'm trying to use stereo audio from my source files when I create a multi-cam clip (I've confirmed the source files are indeed stereo as there is different content on the left and right sides and when I bring that into a new sequence on it's own the source will use 2 audio tracks).

               

              Creating a multicamera source sequence allows for stereo tracks and doesn't create mono tracks from stereo tracks (the merge clips function does, however). Are you sure you didn't merge clips instead? Here's a screenshot:

               

               

              stereo-in-multicam.png

               

              bhorv67 wrote:

               

              However, if I create a multicam clip in the media browser...

               

              Don't create a Multicamera Source sequence in the Media Browser. It should always be done in the Project panel. More info here:

              http://helpx.adobe.com/content/help/en/premiere-pro/using/editing-multi-camera-sequences1. html

              • 4. Re: Audio limitation in CS6 multi-cam?
                MBM Placeholder F Level 1

                I'm definately not merging the audio clips. Also- I stand corrected, I created the multiclip sequence in a bin I created after importing the content from an external drive.

                 

                I can confirm this is happening (the multiclip is ignoring the right channel). Also, when I bring the multiclip into the sequence, it only brings in one track of audio. If I create a separate sequence (not a multicam) and bring in one of the source videos that I was using in the multicam, the audio channels show up correctly (using 2 audio tracks).

                I can't find any settings that would cause this to happen. There's also no merging of audio happening. The right channels are being ignored. I know this because my source videos have different content on the left and right channels (one dialog the other music). When I preview the source files when I set in/out points (in the little windows when creating the multicam)  I can hear both audio channels at that stage, but after the multicam is created, the right channel is gone, and left becomes mono.

                 

                Any idea what's going on?

                 

                I'm using OSX 10.7.4, CS6 with latest updates.

                • 5. Re: Audio limitation in CS6 multi-cam?
                  Kevin-Monahan Adobe Employee

                  bhorv67 wrote:

                   

                  I can confirm this is happening (the multiclip is ignoring the right channel).

                   

                  I tested again. Creating a multicamera source sequence definitely allows for stereo tracks. The problem is that you may not be monitoring them properly.

                  bhorv67 wrote:

                   

                  When I bring the multiclip into the sequence, it only brings in one track of audio.

                   

                  Did you visually inspect the multicamera source sequence in a Timeline? I ask this because workflow for multicam has significantly changed for CS6. For example, if you want to monitor all your tracks, you must open the multicamera source sequence and turn on all the tracks. Perhaps you didn't do that?

                   

                  Please review the help page linked above, and go through the steps carefully. I'm sure it's something small.

                  • 6. Re: Audio limitation in CS6 multi-cam?
                    MBM Placeholder F Level 1

                    That's not what's happening. When I bring in the Multicam source sequence into the timeline, it's only bringing in one audio track. The help document says that it will bring in both (if there are 2 tracks used in the source files, as in my case) but the sequence will only enable track one by default. That would be fine, as then I would see that track 2 is turned off, but there's nothing on track 2. The green MC source sequence is only using track 1, which is the left channel and panning it center. Something is causing the MC source sequence to ignore the right channel.

                     

                    There's definately something else going on.

                     

                    My workaround (which is a major pain) is I have to manually bring the right channel into the timeline on track 2 and then have the arduous task of lining up the timecode.

                    • 7. Re: Audio limitation in CS6 multi-cam?
                      MBM Placeholder F Level 1

                      If someone can try and recreate what I'm doing as I think this is a bug in the software.

                       

                      Create at least 2 video/audio files that have different audio on the left and right channels (I'm using dialog on left and music on right). Create a multicam source sequence with these 2 clips and bring it into a new timeline. You'll notice that the right channel is ignored. The only way I can get the right channel into the timeline is to manually bring in the audio only of one of the video sources to Audio 2.

                       

                      I've tried modifying the audio settings of the clips, but that does nothing. If I bring either of these video source clips into a timeline by itself, the left and right audio show up correctly on respective audio tracks. For whatever reason, the Multicam source sequence will not use the right audio channels on source files.

                       

                      The difficulty with this workaround is matching timecode of the audio to the multicam source sequence, which has been really time consuming.

                       

                      Thanks for the help

                      • 8. Re: Audio limitation in CS6 multi-cam?
                        Jim_Simon Level 8

                        when I bring that into a new sequence on it's own the source will use 2 audio tracks

                         

                        That's not stereo, it's two mono tracks.  PP always puts both sides of a stereo signal onto one track.

                         

                        This combined with the fact that only Audio 1 comes through to the multicam sequence explains the situation.

                        • 9. Re: Audio limitation in CS6 multi-cam?
                          MBM Placeholder F Level 1

                          While it may be 2 mono tracks, PP is ignoring the right channel of the source file when a multicam sequence is created. There has to be a way to get the second mono track into the timeline, and synced with timecode. This is what I can't get to work.

                          • 10. Re: Audio limitation in CS6 multi-cam?
                            Kevin-Monahan Adobe Employee

                            If the right channel is on A1, and the left channel is on A2, then you must open the multi-camera source sequence in a Timeline and enable A2.

                             

                            Here's the part of Help I wanted you to note:

                             

                            By default, Premiere Pro CS6 only enables audio channel one in the multi-camera source sequence. For multi-camera editing workflow, enable other audio tracks manually before editing the target sequence. To enable audio tracks for the multi-camera source sequence, do the following:

                            1. Open the multi-camera source sequence by selecting the multi-camera source sequence icon in the Project panel, right-click (Win) or Ctrl-click (Mac OS) the icon, and then choose Open In Timeline.
                            2. The Timeline opens. Select the audio tracks, and then enable the other audio tracks by clicking the Toggle Track Output button for each audio track you would like to monitor.

                            Now that your chosen audio tracks are enabled, you can close the sequence.

                            You should now be able to monitor both channels as you cut your multicamera source sequence.

                             

                            Let us know if that worked for you.

                             

                            Help article: http://helpx.adobe.com/premiere-pro/using/editing-multi-camera-sequences1.html#id_60276

                            • 11. Re: Audio limitation in CS6 multi-cam?
                              MBM Placeholder F Level 1

                              I was able to get the second audio track enabled by editing the MC sequence in a timeline. I think what was confusing me is that there is a difference between bringing a MC sequence into a timeline (where the sequence is green, and ONLY has audio content on Audio 1), and editing that MC sequence in a timeline (where all the audio tracks are displayed and can be managed).

                               

                              I appreciate the help everyone!!

                               

                              I still think this is a poor design choice to by default only bring in audio channel one of the primary source file in the MC source sequence. All available channels of only the primary source file in the MC source sequence should be enabled by default. Then if you want the audio from the other source files in the MC sequence enabled that can be done elsewhere.

                              • 12. Re: Audio limitation in CS6 multi-cam?
                                Kevin-Monahan Adobe Employee

                                bhorv67 wrote:

                                 

                                I still think this is a poor design choice to by default only bring in audio channel one of the primary source file in the MC source sequence. All available channels of only the primary source file in the MC source sequence should be enabled by default. Then if you want the audio from the other source files in the MC sequence enabled that can be done elsewhere.

                                That would be a feature request: http://www.adobe.com/go/wish

                                • 13. Re: Audio limitation in CS6 multi-cam?
                                  justdohnut Level 1

                                  I've been a longtime Premiere user, but hadn't needed to delve deeper into Multicam sequences until a project I started today. I spent all morning and ran into the same limitation you described.

                                   

                                  After tinkering around for a few hours, I've come up with a solution that may help out folks, even though this is an old thread back from June. Unfortunately it won't help out the Original Poster, but since this is one of the top google hits for this issue, hopefully anyone experiencing this problem will come by and see this!

                                   

                                  Using screenshots and putting text together using Photoshop, you can view my workaround here:

                                   

                                  The first step is creating your Multi-Cam sequence properly:

                                  https://dl.dropbox.com/u/38225717/Multi-camCS6_1.png

                                   

                                  The second step is duplicating the multi-cam sequence's audio onto separate tracks, then enabling Multi-Camera on the audio. You then switch each audio to the corresponding track number.

                                  Hopefully that makes more sense in the image:

                                  https://dl.dropbox.com/u/38225717/Multi-camCS6_2.png

                                   

                                  It's not perfect by any means, and it's a little messy, but it'll get the job done. For me, it was a necessity as I am cutting scenes and may need to mute the boom track, adjust levels on a lav track, etc.

                                  I hope my diagrams make sense; I sorta cobbled them together quick because I really wanted to share it with the Adobe community before heading back to work!

                                  • 14. Re: Audio limitation in CS6 multi-cam?
                                    dburges

                                    Brilliant solution, thanks! This was precisely what I needed for a project that had a sound guy running multiple lavs and a boom into a multitrack field recorder on the set. Not at all unusual so I agree that Premiere needs a more sophisticated yet streamlined workflow for this scenario.

                                    • 15. Re: Audio limitation in CS6 multi-cam?
                                      RickerC Level 1

                                      Thankyou to everyone who has posted up in this thread, it has helped me make sense of what to do. I still have 1 question though:

                                       

                                      I have 1 camera recording 2 microphones. I have correctly set up the multicamera sequence with this camera selected first, so it uses its audio.

                                       

                                      If I play that individual cameras clip in the source window, i see both my audio channels playing individually, i.e mic 1, on left channel, and mic 2 on right channel.

                                       

                                      Once I bring that multicamera sequence into another sequence though, I see only the left channel (audio 1). So I open up the multicamera sequence and turn on audio 2.

                                       

                                      I still only get 1 audio track of audio when bringing in the multicamera sequence into another sequence.

                                      Yes its playing both audio tracks, but how do I go about controlling the volume individually of both microphones, without having it split onto 2 tracks?

                                      I can obviously go back into my multicamera sequence itself, but then I'd have to find the exact points i'm using in the final edit, and adjust the audio as I want it?

                                       

                                      What I want is basically the audio from the master camera, split onto 2 tracks as it is if you were to drop the clip into a sequence. Is this something that can be done already?

                                      • 16. Re: Audio limitation in CS6 multi-cam?
                                        RickerC Level 1

                                        So even if I use justdohnut's method of duplicating the audio onto another track and then panning audio track 1 to left channel and audio track 2 to right channel from Camera 1. If I then make volume adjustments I actually get drops in the left and right channel outputs of the master audio track. Where as I'd wish for each channel to just be mono across the master channel outputs.

                                         

                                        Like if you drop an individual clip into a sequence that has 2 audio channels that are mono, it will put them on seperate tracks, if you adjust 1 tracks volume it doesnt just drop the volume in 1 channel of the master output, but rather drops the audio in both channels.

                                        • 17. Re: Audio limitation in CS6 multi-cam?
                                          justdohnut Level 1

                                          That is strange. If you've duplicated the audio onto another track there should be no need to pan anything. Did you enable multi-cam on the duplicated audio track? When you've enabled it, you need to switch the multi-cam to Audio source 2, and you should get what you want with that method.

                                          • 18. Re: Audio limitation in CS6 multi-cam?
                                            RickerC Level 1

                                            Yes! Excellent I got it working. What I didn¹t realise was that camera 2 in

                                            the multicam selection referred to audio track 2, I thought it referred to

                                            the actual cameras sources. But like you said in your previous post, as long

                                            as there is the same amount of video tracks and audio tracks it'll see the

                                            audio tracks as different cameras.

                                             

                                            Thankyou

                                             

                                            Craig

                                            • 19. Re: Audio limitation in CS6 multi-cam?
                                              dan3430 Level 1

                                              I know this is an old thread, but I'm here so I'm sure others are still reading it as well. I actually think the issue is coming from a button that no-one knew was there. The adobe guy was talking about it, "toggle track output"... Anyway, my issue was that the audio was showing up in the waveform so I knew it wasn't muted, but I couldn't hear it.

                                               

                                              Once you've created a multi cam sequence right click and chose open in timeline. Then, make sure your audio tracks  aren't muted or anything, but then look over on the far right (I've circled it in blue on my screenshot) and click the little button at the bottom of the db scale. That selects which channels you can actually hear. I don't think it affects what's in your final video, just what is coming through your monitoring speakers. Anyway, this was my issue, hopefully

                                              it'll help someone else.

                                              Capture.PNG

                                              • 20. Re: Audio limitation in CS6 multi-cam?
                                                tysonc64347271

                                                I ran into this same issue and I found a workaround to maintain both left and right channel audio. It's pretty straightforward. Also, don't ask me how I figured this out - complete accident but it works and was a helluva lot easier than some of what I read above.

                                                 

                                                1. Create your multicamera source sequence.

                                                2. Choose any clip from your multicamera source sequence - FROM A BIN. (for instance, the video footage from camera one - the first take of camera two - whatever - just grab a clip that exists in the multicamera source sequence.

                                                3. Right-click on the clip and choose NEW SEQUENCE FROM CLIP.

                                                4. In the newly created sequence, delete the video.

                                                5. (Recommended) Rename the sequence MULTICAMERA PROGRAM.

                                                6. Grab the Multicamera Source and drag it into the newly named sequence MULTICAMERA PROGRAM.

                                                 

                                                Both right and left channels now work. If you want to step into the tracks and adjust anything within the source, Command-Click the video track and you're good to go.