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From the viewpoint of executing AS code, the Flash Player is single threaded.
What are you trying to do?
Everything is event/frame based in Flex/Flash, so generally you 'thread' using a Timer event or some other event. You will never have 2 threads enter the same code at once as Tracy mentioned, since the flash player is single threaded.
flash player is not entirly singlethreaded
you can have one listener listening for two different services, and you never know which services code enters the listener first, or if hey do it same time
I agree with Tracy,
flash is single treaded so you don't have to worry about two treads entering teh same method, not even using timers and that's why you don't have 'synchronize' functions.