Random seed is persistent. It doesn't randomly change on a day to day basis. The automatic seeding is of course different for every layer and every comp and also responds to time, so it changes when you change layer order or move the in point or anything like that. Also there may be differences for legacy projects when opened in CS6, because the randomization algorithm has changed. Anyway, you can always pin a specific random seed using seedRandom(value,true) preceeding your wiggle.
Thank you! I haven't had much success finding help on the web.
So, like this?
So, this locks the seed forever regardless of how I rearrange layer stacking and in/out points? Is there still a chance that it will ever reseed? What actions on my part would trigger a reseed when the above expression is present?
What exactly does seedRandom do in this specific case? I have found a few articles on the web but they are overcomplicated and aren't directly related to wiggle.
Just fill in any numeric value in place of "value". It will never change. That's the whole point of it. It determines the base seed for the internal noise algorithm and if that is consistent, so is the output.