I'm currently trying to put some nice DOF into a 3dsmax render. I loaded the render (EXR) with a seperat ZPass into After Effects, put it into 32 bits and as soon as I apply either After Effects' own Lens Blur effect or Frischluft's Lencare, I get this weird glitch:
It changes slightly, once I assign the ZDepth-layer, but largely remains the same. This glitch doesn't occur when I apply the effect in 16 bits or 8 bits, but sadly the lens blur effects don't work properly in these modes when handling EXR files. I tried both CS6 and CS5.5, same result.
I googled for hours but couldn't find anyone experiencing similar problems. Any suggestions?
Apply a Compander effect before the blur and check your color handling options in the project settings.
Thanks for your reply. The Compander effect doesn't change anything, no matter which settings I apply. My working space color management is set to "off". I tried both sRGB, Adobe RGB and Apple RGB with "Lineralize working space" on and off, but it only made the glitch go white or produce an error message. By the way, my EXR-sequence is set to "Preserve RGB", which also doesn't have any effect on the glitch.
Okay, I found the source of the glitch: Seems like lens blur effects do not like adaptive dmc anti alaising filters. I changed the Vray rendering options and it works now. Thanks anyways!