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FMS server buffer delay 5-6 sec live stream ?
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hi bat I not use livepkgr I use custom application rtmp live streamin if client connected in same time delay disappeared ?(
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To reduce the delay you can try disabling aggregate messages.
You need to set Streams/EnableAggMsgs in Server.xml and Client/AggregateMessages in Application.xml to false.
See more about Aggregate messages here : http://help.adobe.com/en_US/flashmediaserver/configadmin/WS5b3ccc516d4fbf351e63e3d119f2925e64-7ff0.h...
Hope this helps.
Thanks,
Apurva
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Thanks, but not hellp (( if I has wrond buffer time setting ?
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What buffer setting do you have on the client and server?
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client
myNetStream.bufferTime = 10;
myNetStream.maxPauseBufferTime = 0;
myNetStream.bufferTimeMax = 0;
myNetStream.play(streamName);
myNetStream.client = this;
inVideo.attachNetStream(myNetStream);
server
MinBufferTime = 15000
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publish settings
var h264Settings:H264VideoStreamSettings = new H264VideoStreamSettings();
//h264Settings.setProfileLevel(H264Profile.BASELINE,H264Level.LEVEL_2_1);
//h264Settings.setQuality(0,90);
//h264Settings.setKeyFrameInterval(10);
//h264Settings.setMode(CameraSettings.width,CameraSettings.height,CameraManager.getInstance().camera.fps);
stream = new NetStream(ConnectionManager.getInstance().connection);
stream.client = this;
//stream.videoStreamSettings = h264Settings;
stream.bufferTime = 0;
stream.publish(name,"live");
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On the server you've set the MinBufferTime to 15 seconds, is that for some particular reason? You can try the default value of 2000 (2 seconds).
Also on the client side you can reduce your buffer time to 4/5 seconds and try.
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2 sec I am try... reboot the server)
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oooooo!! 10-15sec ! delay after setting ((((
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If I refresh publisher client connection then on play client side time sync goog...!
If I try publish the I try to connect for play stream time not sync and I see video 3-6 sec delay