Thanks, Todd, I will take a look as soon as possible.
Start with the glass material in John Dickinson's project here:
I finally got a chance to take a look at that project, and it looks amazing, but the glass comps still look too much like a 3D graphic than real glass. Is there a way to make it look more real? For example, I noticed that most effects do not work when the text layer is made 3D. Is there a way to apply a texture to a text layer? I imagine that would help. And another thing that I don't know if it's possible, but I can't seem to find: if the transparency is set to 100% or close, is there a way to blur or diffuse the back of the layer so that it doesn't show lines that are not as perfect as those on the foreground? Text can be confusing to read because the back of the letter is showing through (when text is extruded) and some lines can look double depending on the camera positioning. Think for example of an ice sculpture, where you see a shape that almost looks like glass but you can't see through as if it were glass. Is there a way to achieve that without a 3rd party plugin?