Hi Bill. Thanks but it doesn't look like it's a fill, rather some sort of natural brush. Have you see the link? It's very cartoony with just a simple brush I think. Must be millions of these things but I'm a newbie and have googled my butt off.
btw - it was the brown part of the drawing which is technically not brick - I suppose it is soil.
The "brick" looked like an illustration.
The "look" of the Texture Overlay, will depend heavily on the image that you choose to use. I just had some "bubbles" handy, so used that as an example. It was not meant to try and mimic the "brick" on the Disney site. I'd search for an illustration of a brick wall, and then perhaps manipulate that, to suit, prior to applying it as a Texture Overlay.
I have created all sorts of Textures for use in PS, in similar fashion, in Corel Painter, with Effects like "Glass," etc. There is no limit, other than one's imagination.
There are also many additional "tricks," that you can apply, such as doing an Emboss on just the Stroke of the Text.
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The dirt in the game illustration, looks like mezzotint or similar. You could use almost any noise for the background and use one of the pixelation filters to give it a more blocky look.
If you plan on teaching especially with an app that can be purchased by the general public. It may be better to come up with your own images/textures and show how you did those rather than duplicating someone elses work, or get permission from them any way.
Just my two cents and my assumptions (how ever good they are)...
Filter - texture - artistic - sponge
You put me on the right track.
ps: I'm not teaching PS - it's for bgs to teach English. We use cartoons.
Ah see, now thats why I added assumptions to the end of my post. I usually get something wrong, when all the info is not there. LOL.
BTW you're welcome...