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Maybe the NEF are compressed and you have compression set to "none" in the TIFF save options dialogue. What are the image dimensions in pixels and what is the bit-depth of the TIFF that you save?
Thank you very much for the reply!
The image dimensions are 7360x4912 (again, the D800 is 32 MP, so the files are big.
Because I am opening the file from Lightroom, all I do in CS6 is choose "Save" (not "Save as...") so I am not prompted to choose the compression options. Do you know where I can modify that setting?
Thank you so much!
You're doing nothing wrong necessarily. Raw files in general are expected to be smaller than a rendered result.
Are you saving your master file as TIFF instead of PSD for a particular reason? PSD has arguably more effective data compression, especially if you choose to disable the "Maximize Compatibility of PSD and PSB Files" setting.
Uncompressed 16 bits per channel RGB will need 6 bytes per pixel, so there's approximately 200 MB for 32 MP. If you have a Mac, Finder will tell you 217 MB because it uses M to represent 1 million, not 2 to the power of 20.
Do File > Save As..., pick format TIFF, change the filename if you want, click Save. You will be presented with a dialogue of TIFF options. The first section is compression.
You need to learn about image file formats. Some have capabilites that others do not. What requires the most data in an image file is Pixel information. Pixel data vary with image mode Gratscale, RGB, CMKK, mapped color, Color depth. Pixel data size varies greatly in size and some formats support compress and uncompressed pixel data. Some file formats also support layers layered files have pixels for all raster type layers. Image files may have meta data. Tiff supports layers 16bit color depth compresses and uncompressed. Tiff will vary greatly in size.
JJMack, It isn't a lack of knowledge of file formats (I am a software engineer on the iPhone team at Apple) - it is a TOTAL lack of knowledge about Photoshop (I am doing something wrong with the transition between LR 4 and CS6 because if I export as TIFF from LR 4 (or do a "Save as..." in CS6 (as conroy suggested)), the resulting tiff's file size is almost exactly what I'd expect.
I'll keep looking into this.
Thank you for all of the help!
Keep in mind Raw (NEF) files only contain data of one color (R, G or B) per sample point (what will become a pixel). Compare to the pixels in a TIFF file that contain three colors (R, G and B) per pixel.
So as, Noel says, Raw files tend to be smaller.
Also, did you try saving TIFF with a lossless compression, like LZW?
Lightroom probably saves the file uncompressed before sending it to Photoshop. Photoshop will resave the file with the same options it came in with, unless you do "Save As" and choose other compression options.
40 Meg RAW can easily translate to 120 Meg uncompressed, and if you add some layers that can double (or more) the size if it stays uncompressed.
And LZW doesnt' work well on 16 bit photographs - sometimes leading to larger files than uncompressed (it's really designed for 8 bit data). ZIP/Flate works better on 16 bit and 32 bit data, but takes more time to compress.
And if you want to talk to me about Apple and file formats: bring some ketchup, it'll make the crow go down easier.
Thanks for the help everyone. It was a setting in LR 4 that was indeed sending the file off to CS6 without using compression.
Chris Cox, perhaps you'd like some of my APPL stock? Will that also make the crow go down easier?
Try using meu File>Save As and before that if you want a small file use menu image>mode>8 bit if it were 16 bit changing to 8 bit will cut the pixel data in half.
In the save as dialog make sure you use the file format pull=down menu abd choose TIFF so you will at some point the see the tiff save option's dialog where you can choose the compression.