Here's how you setup the Starling framework for Flash Professional CS6:
- If you haven't already done so, download and unzip Starling (to an accessible location on your system) from http://gamua.com/starling/.
- Launch Flash Professional CS6.
- In Flash Professional CS6, go to File > ActionScript Settings... > click the Library Path tab on the Advanced ActionScript 3.0 Settings dialog.
- Click the button to add a new Library path.
- Enter the path to the location where you unzipped Starling or browse to the location by clicking the button.
- Click Ok.
Please let me know if you have any other questions.
oh fantastic, that simple.
So from there do I just import classes for example like i would other things like "import flash.display.MovieClip;" and then write my code as normal?
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Yes, it is that simple and mapping Starling framework is sufficient. You can begin coding (import classes, etc.) rightaway and Flash will also facilitate code-hinting!
I got a starling game i built in cs6 publishing to air for iphone, and it won't run in flash cc. It gives me actionscript errors in flash cc.
Any idea of what could be different that would be causeing this?