I'm creating a simple game in director using 3ds max to
create my 3d enviroment/scene. I am not extremely fluent with
director, but i would like to think i have a basic grasp of its
work flow, i have recently been introduced to Havok inside Director
and am using it for said game!
So without further ado, let me explain some issues:
1. Exporting my scene gives me an extreme loss in quality, is
there some way to set up shaders or material properties inside
director? If so, how?
2. One of the materials would be illuminated, which i am
guessing would also be a shader!
3. Setting up physics, would i be better to define each
object in the reactor in 3ds max, or just do it all in havok?
4. Is it possible to have geometry that has no collision
until another object interacts with it?
(For example, a bridge with some missing planks - if i made the
plank invisble and no collision, so the player would fall throguh
it. But then if the player placed a specific object/box to the
invisible plank could director then make it appear and have
Thats the main issues i have, if anyone could help me answer
them or point me int he right direction i would really appreciate
change the settings in the export panel before you click
export. that may give you a better quality and get 3dpi for
director you could adjust the settings of your models inside
director with that program
reactor exports animation it wont be a real time value that
changes based on interaction, once its inside director
Yeh i have played with the settings and materials, i geta
very strange error "non-blinn shader used, may not export material
correctly" however i am using blinn materials within max so that is
I see, so reactor is prity pointless for this situation,
thanks for clarifying!