0 Replies Latest reply on Mar 28, 2008 9:27 AM by ZaBlanc

    When using cacheAsBitmap, sometimes getting background color seeping through

    ZaBlanc
      I have a Flex/AIR game where I have lots of characters overlapping at times. I have them set to cacheAsBitmap, but when they congregate too much, I start seeing black rectangles around them which I'm assuming is the backgroundColor of the app coming through. I can remedy this by turning cacheAsBitmap off, but it affects prformance.

      Anyone know of a workaround?