Download this small project:
and import it.
When you start the program you will see the card without its number.. But if you use mx:image instead of s:bitmapimage you will see it correctly:
But this is not the only problem.. On my game with the same code if i use the runtime 4.6.0 the number is shown but the card is mirrored.. if i revert to runtime 4.0.0 all is shown correctly. Unluky i cannot reproduce this problem.. but at least i've reproduced that one..
I've seen that the problem is on the text on the fxg. i have another set of card that has the numbers drawn using fxg instructions and all is ok..