7 Replies Latest reply on Aug 17, 2012 3:45 PM by Andrei1-bKoviI

    Let me get this straight .... adding assets to the library increases RAM usage?!?

    distropolis Level 1

      I am almost done with a rather large RPG containing over 2000 music and bitmap assets.  When I run this app in iOS, Android or on PC, my RAM usage is well above 100MB. I have no timeline code.  The game is broken into about 100 AS3 classes (1 per level).


      As an experiment, I have deleted all of my code and packaged an "empty" app.  My RAM usage is still over 100MB.  This leads me to believe that my entire libraray is loaded into RAM when my app launches. 


      Is there a way to control or prevent this?!  Loader class? External SWC of assets?