Are you actually in the correct camera view? Which renderer is set in the comp options?
M - Thanks for your post.
Regardless of which camera view I am in, the individual characters do not animate in CS6. However, I can clearly see the characters animating in various camera views in CS5.5 when I move the camera. The easiest way to confirm this is viewing the text from the default "Custom View 2". If I disable "Orient Each Character Independently...", the entire text will animate in CS6, but as on a flat plane (no individual character rotation). When I return to "Active Camera" or "Camera 1" view, the characters do not orient towards the camera when the camera is moved in CS6...but they do in CS5.5.
I don't have a CUDA video card, so I only use the Classic 3D renderer.
Only now had a chance to have a look at this and it seems broken on a very general level - for any view other than the camera. It works while using the Active Camera, but not in any of the orthoconal views. Could be related to a similar issues preventing 3D-ish plug-ins to work in those views that allegedly was fixed in the 11.0.1 update...
Thanks for taking time to look into this.
I may be misunderstanding your comment, but it appears to only partially work in the Active Camera view. If I place 3D text slighlty in front of a flat solid, and assign "Orient Towards Camera" to it, the text pivots on the Y axis as I move the camera on the X axis, as expected. Doing so will cause the far ends of the text to disappear into the solid behind it as it pivots (rotates on the Y axis). So far, so good. However, if I add "Orient Each Character Independently", the text remains "stuck" in a partially rotated position, and does not move to face the camera as I move the camera.
Compared to CS5.5, this doesn't seem to work correctly for the "Orient Each Character Independently" mode.