What are your settings for exposure in the comp viewer? And you are aware that without a proper color calibration this is useless, yes? I mean, in the end you are converting to a non-linear 8bit format, after all and you're viewing things on a device with Gamma bias...
You must have use display color management turned off or simulate output set incorrectly. Notice the difference between this setup and your screenshots.
If you are going to use color management you must use the whole banana. You must calibrate your monitor. You must render to formats that support color management. With only a portion turned on output will never match the preview.
One more suggestion. If you're having problems with a render please send us a project with the failed render still in the render CUE. Your projects were comps only.
Settings for exposure in the comp viewer are +0.0
Yeah, I'm aware that setting up color management without proper color calibration is pretty pointless, but I wanted to get in the practice of doing it so that when I do work on the correct setup it's not some new confusing thing. So I do realize that there are few upsides but am wondering-- are there any downsides I should be careful about?
My settings for Display Color Management and Simulate Output are the same as your screenshot. Did you have any issues with the comp viewer being different from rendered output?
Ah, sorry about deleting the renders from the render queue. I accidentally did that in the process of cleaning things up.
Here are updated project files:
What I was showing was how far off from the render you can be when you don't have something turned on. Simulate an output and render to a CM codec and everything matches.
Great, thanks Rick-- I turned on Simulate Output to convert sRGB(linear) to sRGB and the comp viewer and render seem to match now.
I hadn't seen this step mentioned in any of the linear workflow tutorials I came across, but is what I did conceptually a valid solution?