10 Replies Latest reply: Feb 26, 2014 5:05 PM by UQg Branched to a new discussion. RSS

    After Effects CS6 running painfully slow

    pjbarbour Community Member

      I am working on a composition in Adobe After Effects CS6, and it's running painfully slow. I've tried to mess with some of the settings in the preferences, and lowering the quality of the preview. But I still feel like I'm running terribly slow considering the speed of my computer. Here's what I'm running:

       

      Mac Pro Desktop

        Model Name:          Mac Pro

        Model Identifier:          MacPro5,1

        Processor Name:          Quad-Core Intel Xeon

        Processor Speed:          2.4 GHz

        Number Of Processors:          2

        Total Number Of Cores:          8

        L2 Cache (per core):          256 KB

        L3 Cache (per processor):          12 MB

        Memory:          24 GB

        Processor Interconnect Speed:          5.86 GT/s

       

      Video Card

      NVIDIA Quadro FX 4800:

       

        Chipset Model:          NVIDIA Quadro FX 4800

        Type:          GPU

        Bus:          PCIe

        Slot:          Slot-1

        PCIe Lane Width:          x16

        VRAM (Total):          1536 MB

        Vendor:          NVIDIA (0x10de)

        Device ID:          0x05fe

        Revision ID:          0x00a1

        ROM Revision:          3426

        Displays:

      SyncMaster:

        Resolution:          1680 x 1050 @ 60 Hz

        Pixel Depth:          32-Bit Color (ARGB8888)

        Display Serial Number:          H9LPA06272 

        Main Display:          Yes

        Mirror:          Off

        Online:          Yes

        Rotation:          Supported

      SyncMaster:

        Resolution:          1680 x 1050 @ 60 Hz

        Pixel Depth:          32-Bit Color (ARGB8888)

        Display Serial Number:          H9LPA06265 

        Mirror:          Off

        Online:          Yes

        Rotation:          Supported

       

      Hard Drive

      WDC WD1001FALS-41Y6A0:

       

        Capacity:          1 TB (1,000,204,886,016 bytes)

        Model:          WDC WD1001FALS-41Y6A0                  

        Revision:          05.03D06

        Serial Number:               WD-WCATR2482149

        Native Command Queuing:          Yes

        Queue Depth:          32

        Removable Media:          No

        Detachable Drive:          No

        BSD Name:          disk0

        Rotational Rate:          7200

        Medium Type:          Rotational

        Bay Name:          Bay 1

        Partition Map Type:          GPT (GUID Partition Table)

        S.M.A.R.T. status:          Verified

        Volumes:

        Capacity:          209.7 MB (209,715,200 bytes)

        Writable:          Yes

        BSD Name:          disk0s1

      MAC OS X:

        Capacity:          677.53 GB (677,531,090,944 bytes)

        Available:          421.16 GB (421,160,968,192 bytes)

        Writable:          Yes

        File System:          Journaled HFS+

        BSD Name:          disk0s2

        Mount Point:          /

      Untitled:

        Capacity:          322.33 GB (322,328,068,096 bytes)

        Available:          183.98 GB (183,976,169,472 bytes)

        Writable:          No

        File System:          NTFS

        BSD Name:          disk0s3

        Mount Point:          /Volumes/Untitled

       

       

      The composition I'm working with does have 1 camera, and about 45 small 3D comps built into it. No lights. And all of the footage and data is on the Mac OSX hard drive. Which has tons of space available as you can see. I've played around with the settings in After Effects. But nothing seems to significantly speed things up. Any ideas??

        • 1. Re: After Effects CS6 running painfully slow
          Dave LaRonde Community Member

          If you're using AE's new raytracing feature, you need to be aware that it makes rendering painfully slow.  No, excruciatingly slow.

          • 2. Re: After Effects CS6 running painfully slow
            Mylenium ACP/MVPs

            Umm

            about 45 small 3D comps built into it.

             

            3D comps are just slow even without raytracing. Collapsing transformations does just that. Simply get over it and accept things as they are. Despite Adobe telling people otherwise for years, AE simply sucks at anything 3D no matter what...

             

            Mylenium

            • 3. Re: After Effects CS6 running painfully slow
              Rick Gerard MVP

              Workflow is especially critical if you are dealing with 3-D comps in HD. Make sure that your assets are all properly sized. Make sure your assets are in codecs that are easily deciphered by the CPU. And MPEG codecs are definitely not easy for the machine figure out and may slow things down considerably. If you use expressions to tie things together make sure you haven't written a loop where one thing refers to another thing which refers to another thing. These can slow things way down.

               

              The only potential bottleneck in your system is that you are using your system drive to read and write your production files. Things will go faster if you put in a second hard drive. Better yet by three drives and srtipe them together in a level 0 RAID.

              • 4. Re: After Effects CS6 running painfully slow
                mike_mike_motorbike Community Member

                Hey PJ,

                 

                I've been using CS6 since it was released, and while it's got a bunch of great new features, it's basically made Multi Processing unusable unless we're talking about the simplest of comps.   I'm working on my second short using AE as the total animation package, and render times for complicated 3D comps (NOT using ray tracing) have tripled.   MP used to take forever to spool up, but was fast once it got rolling.  Now, disabling MP gives me 3 or 4 times faster rendering, which is still MUCH slower than MP is CS5.5.  SOmething has deflineitly changed for the worse, as i'm using the same machine with the same settings and virtually the same comps.

                 

                I acutally just yesterday had two animators quit on my because they couldn't meet their deadlines.

                 

                I think After Effects is the hydra of programs.  They kill one feature and two more fill its place.  Unfortuanly we traded functional Multi-processing for falloff lighting and etc...  The puppet tool was it 3 version of after effects before it was stable.  I'm hoping we don't have to wait til CS7 for MP to sort itself out.

                 

                I really don't understand the "deal with it" aspect of the posters here.  Surely a functional program that delivers on it's promises is the goal of this forum.  We're not asking it to make us a sandwich.

                • 5. Re: After Effects CS6 running painfully slow
                  pjbarbour Community Member

                  Hey Mike, thanks for you input. I guess I sitll don't know what to do though. There are so many $#*^& settings in AE and trying to get the settings just right is like building a space ship (i.e. I need a bunch of engineers). Is there a way to turn off the ray tracing that you mentioned? I turned off MP and it doesnt' seem to help. On a side note, I'm only using one actual video file in this comp and it's a mov file using the Animation codec. Any other ideas? Maybe I should just downgrade to CS5?

                  • 6. Re: After Effects CS6 running painfully slow
                    mike_mike_motorbike Community Member

                    make sure that the "renderer" in the top right of your viewer says "classic 3D".  There are lots of render settings posts by Todd on here, but I haven't seen a CS6 specific one...

                     

                    http://blogs.adobe.com/toddkopriva/2010/10/please-try-recommended-memory-settings-for-afte r-effects-cs5-and-give-feedback.html

                     

                    this makes a big difference.

                    • 7. Re: After Effects CS6 running painfully slow
                      David Cabestany Community Member

                      Rick Gerard wrote:

                       

                      If you use expressions to tie things together make sure you haven't written a loop where one thing refers to another thing which refers to another thing. These can slow things way down.

                      I use a lot of index+1 or -1 on my comps, is this the kind of loop you're referring to?

                       

                      Thanks,

                      David.

                      • 8. Re: After Effects CS6 running painfully slow
                        Szalam MVP

                        He meant an expression that references something effected by an expression which references something else...etc. until one of the expressions references the result of the first one. If that happens, the computer is stuck trying to run calculations on the same loop of expressions.

                        • 9. Re: After Effects CS6 running painfully slow
                          David Cabestany Community Member

                          Thanks man, at first I thought he meant that too, but that will actually crash AE, not slow down your project, hence my question about index, I know it's not a loop but I believe that might be bogging down my system and just wanted to confirm with Rick.

                           

                          Best,

                          David.

                          • 10. Re: After Effects CS6 running painfully slow
                            UQg Community Member

                            expressions using index+/-1 are not necessarily slower, but they will be if they imply a recursion. For instance

                             

                            LEADER = thisComp.layer("LEADER);

                            (index===LEADER.index) ? value : thisComp.layer(index-1).property("blah blah").value-5;

                             

                            will be +++slow, while

                             

                            LEADER = thisComp.layer("LEADER);

                            leadIDX = LEADER.index;

                            LEADER.property("blah blah").value-5*(index-leadIDX);

                             

                            will behave just normally. Same for valueAtTime.

                             

                            Xavier.