I'm doing a movie that has to scale to any proportion, not
just a zoom of the stage but to a horizontal or vertical format as
well. And various proportion imported media needs to show on the
fly in the correct proportion on the various shaped monitors.
Seems that scaling sprites needs to be done to the source
rect of the working Director stage. Scaling a sprite to the stage
or draw rect scales the sprite incorrectly. But the proportions
need to look correct on the stage/draw rect. So I need to scale to
an odd proportion (to the source rect) to account for the stage
scaling to the new draw rect in the projector.
Just wondering if anyone has done this before or had any
If I make the Director movie a 320x240 and scale runtime to a
monitor of 768x1360, scaling a sprite to the (stage) rect way over
sizes the sprite since Director actually scales relative to the
small source rect.
I need to figure the distorted proportion to apply to the
source rect that will scale correctly when applied to the projected