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Its impossible for others to see what you're explaining because that link is on your machine only. But the explanation is clear enough.
Without delving too deep into your code, I would recommend changing all your loadMovie code to use the MovieClipLoader class and using an onLoadInit listener to trigger the start of whatever you want to do with the loaded image. That is in my experience the easiest and most reliable approach.
I'm sorry. Thanks for pointing that out. I meant to post the link as:
thanks for the response. If, after seeing the link you have any more information or a sample of how to use the MovieClipLoader class in my code (I'm a bit weak with classes) I'd greatly appreciate it. Thank you.
I couldn't see a problem there using firefox... except that the size is designed for a higher resolution than what my laptop has I'm guessing.
For MovieClipLoader examples there are quite a few already in these forums (you should be able to find them by searching in as1 & as2 for "MovieClipLoader") or you will find examples in the help files for MovieClipLoader, or livedocs online. Or there's a simple example here for loading a swf ( a jpg is not much different) :
Thank you. Pointing me in this direction saved my butt. I've got it worked out now.
No problems, pleased to hear its all working.