So no one has ever tried using shaders in iOS?
Still haven't found a workable solution (at all) - I simply don't understand why this is behaving differently on iOS. If I work out a solution, I'll be sure to post it here (as it doesn't look like anyone else knows a solution anyway).
This is just crazy to me - certainly with the rise of Instagram and the graphical power of Flash, people would have been applying shaders to images in iOS apps by now!
There are a few threads stating that PBJ bytecode doesn't work with iOS, even some threads explaining why... So I think the solution lies elsewhere.
However, there _are_ a lot of examples of fast filters running with iOS and so I think it should be possible to build an ANE that will access this functionality. That said, I am a complete noob with that kind of thing, so am searching for some examples of successfully implemented ANE's first.
Let me know if you find anything! I _really_ want to get this working.
Would it not be possible that someone from Adobe could answer this with a clean yes or no?