I'm using CS6's new Raytrace 3D feature, and I want to make a nice, glassy, reflective material for some puzzle pieces. I have most of it taken care of, but the surface doesn't look very good.
The comp is here:
The reflection map is here:
What can I improve in order to get a nice hi-con glassy surface? Are there any good tips or tricks for doing this?
Material options. That's your key. Reflection Intensity and specular intensity. Adjusting these can take you from a mirror to no reflections. Try typing ray trace reflections into the help field in the top right corner and look at the top item in the list. That will point you in the right direction. Then take a look at item 3.
It's amazing how many resources are a question and a couple of clicks away.
I'm not sure how happy you're going to be with your reflection map though. There are not many interesting features in it to add interest to a basically flat scene with a whole lot flat text over it.
And find a better reflection map. What you have isn't gonna look good on your shapes - flat geometry requires some detail or else it will just look like some blotchy checkerboard color variations. Even the curved interlocks won't look particularly exciting with your map...