I have several instances of a movie clip animation looping on the stage and they are all synchronized with each other. Is there an easy way to desynchronize them so that one instance will start on say frame 3 of the movie clip timeline and another one will start on frame 5 of the movie clip timeline?
If you are talking about the internal timeline of each then you could have a loop at the beginning that goes thru them all and tells each one to start ( gotoAndPlay() ) at a random frame (or a different fixed frame for each that you store in an array). You need to assign instance names to them so that you can target them with code.
Thanks, that worked great!