2 Replies Latest reply on Oct 10, 2012 4:07 AM by boudewijndanser

    Most user friendly: large symbol or many smaller...?

    witherton Level 1

      For the project I am currently working on, I can either

      A)Make a symbol containing 100 frames. The frames consist of 5 different animated setups that run for 20 frames. I can add a child instance of this 100 frame symbol on a particular frame and then remove it after 20 frames.



      B)I can make 5 different symbols, each one only containing the 20 frame animtion, removing the child when the animation stops.


      The animations are triggered by game scoring, so I am wondering if  constantly adding the larger symbol to the stage will make a difference in terms of efficiency, or if only the number of frames being played matters?