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Try putting "target_Mc.useHandCursor = false" before "var mouseListener:Object = new Object()"
Thanks for the reply Doug, I would still like to use the hand cursor up to the point that the user drags past that specified point and then it switch back to the standard pointer despite them having the mouse still depressed and still within the mc's rect.
hmmm, ok, i understand now, ill c what i can do, in the mean time maybe some of the gurus around here will give their .02
Thanks Doug, I've settled on hiding the cursor and switching it with a hand shaped mc (following the _xmouse etc.) - and using various flag states - not very elegant but does the job!