I'm packaging a HUGE music game and need to cut down my RAM/memory usage. Instead of importing my audio into the Flash IDE, I'm adding the MP3 files using AIR "included files" in the publish for iOS settings. I am brining these assets into the app using the URL/loader class. This is working for now ... but my qustion is:
Will Apple/App Store allow me to package assets like this? I'm including some Adobe suggested ANE's as well so this method must be supported by Apple. I just haven't heard of anyone using this method for audio assets.
It is a common method for images and audio, don´t worry
Thanks ... I really hope so!