2 Replies Latest reply on Oct 9, 2012 12:56 PM by distropolis

    Publish with External audio files CS6 -> iOS

    distropolis

      I'm packaging a HUGE music game and need to cut down my RAM/memory usage.  Instead of importing my audio into the Flash IDE, I'm adding the MP3 files using AIR "included files" in the publish for iOS settings.  I am brining these assets into the app using the URL/loader class.  This is working for now ... but my qustion is:

       

      Will Apple/App Store allow me to package assets like this?  I'm including some Adobe suggested ANE's as well so this method must be supported by Apple.  I just haven't heard of anyone using this method for audio assets.