5 Replies Latest reply on Oct 23, 2012 3:05 PM by kglad

    Crosshair not over enemies, sound delayed?




      That is where you can see and listen to exampels of my problem. When you start off there's a good couple of seconds before the music starts for the title and after you hit play. When you fire a bullet there's a very minute but noticable pause before you hear the gunshot go off as well. How can I fix that problem? this is what I'm doing with my sounds:


      var gameSounds:Sound = new Sound(new URLRequest("inGame.mp3"));



      and how come the crosshair won;t fire if it's located above a bullet object, and for some reason it's hidden behind the enemies and won;t fire if under them either. Here is my main code for that frame(take note I am using classes but there is nothing in the classes file yet):


      var gameSounds:Sound = new Sound(new URLRequest("inGame.mp3"));


      var gunShotSound:Sound = new Sound(new URLRequest("gunshot.mp3"));



      import flash.events.MouseEvent;

      import flash.display.MovieClip;

      import flash.geom.Point;












      main_crosshair.addEventListener(MouseEvent.MOUSE_DOWN, crosshairFX);



      function crosshairFX (e:MouseEvent):void{


                var projectile:bullet = new bullet();


                projectile.x = parent.mouseX;

                projectile.y = parent.mouseY;










      for (var i = 0; i < 10; i++){

                var enemies:enemy = new enemy();

                enemies.x = stage.stageWidth * Math.random();

                enemies.y = stage.stageHeight * Math.random();