Hey all -
Short and sweet: Is there any way to save a dynamically generated sound to a file?
I'm developing an app that (so far) records a person's voice and then allows the user to manupulate the tempo, rate, and pitch. Playback is fine. Thing is, I want to save the manmipulated sound, but I haven't found a way to capture the manilpulated playback into a ByteArray (I'm sure I can work with the data from there). Has anyone tried this? Is it simply not possible?
Working with Flash IDE (CS5.5).
the sound class has an extract() method that allows you to save your audio data in a bytearray.
Yea, I know about the extract function - it doesn't work in this case because the sound object is used as a conduit for streaming the modified audio. I tried using extract on the sound object, but it returned nothing.