Have you tried using mouseenter and mouseleave? They offer a bit more flexability in terms of cursor positioning. Give that a shot and let us know if it helps
Hey Sarah, thanks for the quick reply!!!
So I changed over the actions from mouseenter & mouseleave to mousever & mouseout, and putting in the same scripts in those actions, but i'm getting the exact same result.
Post #1 was advising you to giveup mouseover and mouseout and replace them by mouseenter and mouseleave.
Your issue may also be caused by overuse of "sym.play" or "sym.stop".
Can you give us a link to see your animation or to download your files ?
Something to keep in mind is if you're very rapidly moving the cursor, not every pixel gets picked up - this is fact of life with computers in general. If you were having the same problem with Flash this may be the case.
I had similar issue. I created a "menu" consisting of separate text objects, each of which sat on top of its own separate rectangle. I found that mousing over the rectangle triggered the particular action I wanted (i.e., to make another object visible), but mousing over the text iteslfwas equivalent to mousing off of the rectangle, which triggered another action to hide the other object.
If your icon is an image sitting on top of a rectangle you'd have the same issue.
Three possible fixes:
1) Add the same mouse on and mouse off (or whatever) actions to both the rectangle and the icon;
2) Select the mouse and icon, right click and then click Group in Div. Then right click the group in the Elements tab, and add the mouse on and off actions to it.
3) Add an aditional transparent rectangle over the background rectangle and icon, add the actions to the transp. rect., and animate all three items together.
Hope this helps!!!
Hello Everyone, i've uploaded a sample of what i'm talking about online to further explain what I want to happen...
Ok, what you are going to see will (eventually) be the background of the menu on the left. There will be icons that will be my menu to click through the timeline, but I want to make a cool animation that will make the icons more presentable. To do this, what I want to have happen is have the menu and its icons kind of "Jump Out" to the right after the mouse goes over the menu area. This link is what I have so far for the menu BG:
Here's the source file.
So here's what i'd like you to do, when you click on the mouseover link I provided, you'll notice the box move to the right as you mouse over it (good). You'll notice the box move back as you move OUT of the area (good). NOW. Try to do this motion VERY fast!! And what happens, is the middle of the animation STILL thinks the mouse is over it and freezes in the extended position.
What I want to do is take a completely different approach, I want the same animation, but in the middle of the animation instead of a "stop" action, i'd like to make the action be an if,then statement, so "If the mosue is still hovering, then stop" Else "If the mouse isn't hovering, then continue with the animation". This would work fine, but I don't know how to code the actions properly.
I wonder if removing the easing would prevent the "stalling."
In any event, you could try this strategy: place start and end labels on the timeline, and add stop actions at those points. Between
those points, expand the width of the rectangle. In the rectangle's mouse over event, use the "play from" command from the start label, and in its mouseoff event, use the reverse play command from the end label.
I tested this with and without easing and it works OK even with fast mouse movements.