Um, do you have the camera layer parented to the null object?
Make sure that the camera's Parent switch is set to your null. Check the position of the null. It should be changing on each frame.
damn ! i forgot to put that part in as I was tired when i wrote this..
yes the camera is defenetly parented to the null object but when i ram preview its as if the null object doesnt exist
The position numbers of the null object do change and the null does bob around to the wiggle but the camera wont recognize it at all even when parented via pick whip..
You're not looking at the active camera then... Make sure that Active Camera is selected.
Hello and thanx for the fast response,
The camera in my scene was already set to active..
its the only camera in the scene also..
This is such a mystery..
but thanx again
Look at the Custom View 1. Look at the camera. Is it moving when you step through the timeline a frame at a time? Grab the null and move it. Does it move the camera? If not, then you don't have the null set as a parent.
Replace the null with a solid or copy the keyframes from the null to a solid and see if that is moving. What you're seeing cannot be a bug, it's got to be user error.
Give us a screenshot if that doesn't work.
Yes, the camera and null are moving together and seperate in the custom view 1 when I step through the timeline just not in active cam though
I replaced the null with a solid+wiggle and that works fine also(except whne cam is pick whip)
The camera still does not respond to anything even when linked via pick whip.
thanx again for your response.. I hope I'm getting closer
Make the movie layer 3D. Problem should be solved. You have no 3D elements in the scene. Camera position has no effect on a 2D layer. It would also help if your null was 3D.
Ok, well thak you very much Mr Rick, that worked a treat and I never would have guessed the 3d part..
Awesome, thanx again