If I drag an instance of a symbol to the timeline, I'm able to access/control it easily. I would like to be able to create an instance of a symbol via code from the library, thus not cluttering up my main timeline with symbol instances. I've looked around the forums/online, but couldn't find anything that talked about creating symbol instances directly from the symbol library.
Hi there, here is a thread that shows how to pull a symbol from the library, and dynamically add to Stage:
Also, see the "createChildSymbol" method in the API doc:
Thanks! I didn't find that thread when I was poking around before.