It sounds like you want to use stop() if scene 1 only has one frame. stop(); is a timeline command, not a code command. It will keep the timeline from advancing to the next scene, it will not cause other code to stop working.
Weird because. Whenever I put stop, in a frame, into a layer that only has this code, the other stuff stops working. Where should I put the stop? I put it on my stop layer, on the last keyframe. That would be the second. (since all other content only goes to the first frame).
When you say "as scene1 is only 1 frame, per layer." I can only interpret it to mean that you have only one frame in the scene.
If you have more than one frame and want to continuously loop thru scene 1, then put a gotoAndPlay(1) in the last frame of scene 1.
If this is still not what you are after, then you should show a screenshot of yout timeline and add any explanatory notes to it that might help explain what you want.
Here it is. Layer 1 is the layer where I put the stop(); code. And if I have that code there, the eyes stops moving and so does the clock. And I have tried moving the layer out of the "klockmapp" and it still doesnt work. What am I doing wrong? : (
If you need more screens I will go at it right now! But I think this will judge weather im way off or actually on the right track.
Did you try using the gotoAndPlay(1) in frame 2 of that timeline instead of the stop()? (which layer you use really doesn't matter)
If you show more screenshots, leave off the forum discussion. When expanded it doesn't fill out the screen very well and makes it difficult to make out what the image shows.
Oh, yeah. Now it worked. The gotoAndPlay did the job!
Thanks Ned Murphy!
Edit:You´re the boss!