I'm having trouble making objects scale uniformly. I have the stage set to scale 100% in both directions, which is fine, but when I set a picture to scale both width and heigth, it scews the picture in whichever direction has added more pixels. I have the width and height linked so I would think it would scale uniformly, but it does not. I want it so that if the picture is made wider, the height will also increase to keep the picture in perspective.
I've tried that, but it does weird things to the picture. It usually clips it off at the bottom at some resolutions. Is there a way to avoid that?
I updated that file on my first post using your method, but it does this weird thing where it cuts off the bottom of the picture when you resize the window.