I'm making a simple DIR presentation which will:
1) play a movie full-screen
2) when the movie is done, it will loop another movie until quit
Currently, I have the playback head looping through the first movie, and it plays back just fine. What do I need to do to make sure that Director detects and moves past the movie when it is finished playing, so that it can move forward to the second movie loop at the end of the presentation?
Depending on which member type your video uses, you monitor for the current time in the sprite being equal to the duration of its associated member - at which point it has finished playing.
property spriteNum property my property myDuration on beginSprite me my = sprite(spriteNum) myDuration = my.member.duration end on enterFrame me if my.currentTime = myDuration then go next end