Puedes poder todas la imagenes en un symbol e puedes jugar el symbol con play(). Autoplay se necessita que estar OFF.
Also, see this thread on exporting image sequences from Fireworks as symbols, and importing to Edge:
1) install the mxp for John Dunning's FW->Edge export plugin (http://johndunning.com/fireworks/about/EdgeAnimate)
2) create a multi-state document in FW with each of your pngs in a different state
3) export the animation from FW as an Edge symbol (should you export as spritesheet or png sequence? Spritesheets requires less hits on the server, but if the spritesheet is too big, it won't show up on low memory devices like iPad1, iPhone4. Png sequences cost a lot of hits on the server, but if your animation is small, probably won't exceed the device's memory)
4) import the new symbol into Edge (how to: http://www.youtube.com/watch?v=3O7WGFtmT58)
Here are the instructions from John Dunning's post for the FW/Edge workflow:
Exporting animations as Edge symbols
In addition to exporting a Fireworks document as an Edge project, you can export a multi-state document as an Edge animation symbol. The animations can be exported as either a series of PNGs or a single sprite image.
When you run the Edge Animate > Export as Edge PNG Animation command, you'll be asked to select a directory where the animation will be saved. Each state in the Fireworks document will then be exported as a 32-bit PNG, as long as its Include when exporting option is checked. The PNGs are added to a timeline, separated from the previous frame by the delay time set in the Fireworks States panel. (To change the delay, double-click the number to the right of the state name and enter a delay in 1/100ths of a second.) The PNGs and the timeline code are then bundled together into an
.ansymfile, which is what Edge Animate uses to store symbols externally.
The Edge Animate > Export as Edge Sprite Animation command works similarly, but the animation frames are stacked horizontally in a single wide image. The image is clipped to show a single frame's width of the sprite, and its
background-positionproperty is animated to show one frame at a time. The advantage of the sprite export is that the animation makes just one http request when pre-loading the image, vs. one for each frame in the PNG export. But the very wide images that are created might pose problems in some browsers.
Once the animation is exported, you can click the + button in the Symbols section of Edge Animate's Library panel and select Import Symbols.... In the resulting dialog, select the
.ansymfile that you exported from Fireworks.
The looping setting in the States panel controls how the exported animation behaves. The default is Forever, but you can change it to one of the other options in the menu.
Thank you for the info!
Thank you all...
It was very helpfull...