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For starters, you should use on mouseEnter instead of mouseWithin. The
mouseEnter will only fire once, when the cursor enters the sprite. If
you use mouseWithin, the command will keep running over and over and
over as long as the user has the cursor in the sprite. It may overpower
your mouseUp handler, and it typically will cause your movie to slow
down if you put a lot of code on mouseWithin.
Thanks for the reply - I have now changed the mouseWithin to mouseEnter, but still have the same problem.
Is it a flash sprite with it's own mouseUp event?
Nope, normal Director Sprite.