Right now there are 3 HTML5 technologies available:
2. The Canvas tag in combination with Easeljs gives you the best Flash alternative, specially for game development, though it ends up as an image (it's a canvas to draw something upon...).
You can create a free cloud account at Adobe Creative Cloud website and download the edge animate on the Cloud home page for free.
Thanks for the replies,
Looking at these each in turn.
1. banners headers are miles apart from the interactive maps with raster census data exported from Maiden etc, vector road structures created in Freehand and brought into Flash8 then onto CS5. Hope then arrives with mention of Edge animate which has a graphics flash prog interface, but requires Windows 7 and as a Govt body we are 1.5 yrs from having such PC’s. Edge is the only new prog contender looking at familiar interfaces but I cant even trial it due to the win7. I cannot code draw the route of hundreds of roads, or the shape of complex areas. I must import vector artwork and visually place it.
2. Canvas tag with Easeljs best flash alternative…the website says done error to anything I click on, like demos, so googling it I find :-
http://active.tutsplus.com/tutorials/html5/getting-started-with-easeljs-a-flash-like-inter face-for-the-html5-canvas/ I follow this through, but where is the flash interface, I see nothing representing a drawing package at all, nothing remotely like flash, its all coding.
Not sure if this vid is still true but flash better than canvas http://www.youtube.com/watch?v=HH5GmZbKdOE&feature=related
Again I dont see a means of working with the files mentioned. Is this a drawing prog able to import vector work/files ?
‘Download and include
raphael.jsinto your HTML page, then use it as simple as:
I can’t imagine someone saying import the flash prog into your html page.
Everything is done in code it would seem, allocating colours and so on, that would take months to create a map of the complexity of what we have.
I see no drawing interface.
I am left feeling very undermined, quite queasy, nauseous, like being expected to cook a meal with a mechanics toolset or be shot at dawn.
Have I though missed something.
I see you didnt mention Flash CS6 which gives all the functionality that we successfully use then allows for HTML5 export. Does this in fact work or is it going to leave us with a twitching semi borne item ?
I searched on youtube flash v html5 canvas and those I did view saw html5 very slow comnpared to flash, cpu usage 90% html5 v flash 28% same video. One respondee says :-
I really have a hard time understanding what is so geat about HTML5 and why Flash sucks. Flash: Easy to learn Great WYSIWYG editor. Reasonably fast scripting language great for animating stuff. Plugin installation is fast and simple. HTML5: Steep learning curve. No WYSIWYG editor for making animations and stuff. Slow, complex scripting difficult interaction with SVG content. No plugin (who cares!)
I must agree, I am struggling to see how its better, just because Apple say so, but what I see doesnt justify things. To lose the flash GUI as well on what seems more a political move not one based on what performs best.
However these vids are mostly 2010 so has the coding used for the html5 vids been improved on since or what has improved.
It will be interesting to create a flash vid then html5 export it and see how both run on devices, has someone done this ? Love to see the results.