Simple problem, I need a certain amount of time to pass
before the movie does something else.
Right now I have two frames where an animation is taking
place. I need anywhere between 3-8 seconds to pass before the
animation switches, but I want the time to be random.
Here is the code in theory...
x = math.random(3-6 seconds);
wait x seconds;
_level0.animation.gotoAndPlay("event");
I am thinking this might work since the two frames are
looping:
//set the variables on frame 1
var x = math.Random(112)+32;
//+32 so that there is at least 2 seconds before anything
happens
y = 1;
//loop this frame.
if (y>=x){
_level0.animation.gotoAndPlay("event");
}else{
y++
}
There has to be a better way of doing what I want.
Thanks for any help.