5 Replies Latest reply on Nov 28, 2012 4:42 AM by mechanicarts

    How to continue sound when the whole timeline is stopped?




      I used stop(); to stop my game. Each "section" takes only 1 frame, so each frame is stopped.

      However, I have a sound I want to always play in the background, no matter what. It should always play and always loop, until the game finishes.


      Do I have to script it? With what commands?