Thanks Joel for the quick response. I see where creationComplete is, but I am not sure how or exactly where to apply that. I should probably do some further research/learning on my own before pushing for a deep explanation here. Thanks!
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Well, you open beforeDeletion and you write: alert('I am deleting one symbol');
Then you launch your animation then click "close".
Every time you click "close" beforeDeletion is launched.
Thanks Joel, I actually ended up using
// Get the stage from the composition level, get the symbol, and play the timeline
to access the next symbol while reversing the previous one back down. I changed "Close" to "Next". I think combining the two instances will help with flow. Thanks again.