I just noticed that if you have a loop that creates new
loader instance, adds new listener to it and calls load on it fails
to load multiple clips. Only the last load succeeds, others show
only on Console as [UnloadSWF]. This did work on beta 3, something
actually I'm calling preload method in the underlaying object
from lower from hierarchy.
Here is a metasource on what I'm actually doing.
- for each child
- add event listener to child
- ldr = new Loader()
- dispatch event to parent object
- catch all events and fire another event when all child are
And this did work on Beta 3, now it seems that I cannot call
multiple Loader#load at the same time even if the instances are
different as loading routine seems to have been moved to a static
method or something.