I made simple app which makes use of compressed textures and now Scout crashes when I open "Stage3D Rendering" view. Crash is not there when I'm using usual bitmaps.
Textures are compressed using on-the-fly DXT compression (creating Texture with Context3DTextureFormat.COMPRESSED_ALPHA and then calling uploadFromBitmapData)
Thanks for the report Alexx. We are looking into it...
Is it possible to send us a sample SWF or FLM file to reproduce this ?
If not, could you please give us below details so that we can look more in to this issue ?
1. Version of Flash Player / AIR
2. Platform on which application is being executed ( OS, Version etc.. )
3. Platform on which Scout is executing.