I was wondering if it's possible to incorporate HTML5 'Canvas' commands within EDGE?
I was looking at a canvas tutorial online and it said to enter the code
context.fillRect(40, 40, 100, 100);
directly beneath the initiating line of code for canvas and you would get a tasty black rectangle on screen.
But I don't know where would be the appropriate place in EDGE, or even if that syntax would work? Would it be an 'on update' comand in the Default timeline, or somewhere else?
Can you even use that sort of method to generate objects?
If not, is there an alternative to generating objects dynamically within the EDGE application?
Thanks for looking!