We created the 3D Camera Tracker to be much simpler than the Foundry Camera Tracker. We expect that some people working with especially tricky shots may still need the complex controls in the Foundry plug-in. I'd wait to buy the Foundry plug-in until you encounter a situation in which you need it.
Thx, as usual.
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There are a bunch of camera trackers out there. AE's is amazingly easy to use for the right kind of shots but be warned, there are some shots that cannot be tracked by anything. I've done lots of camera tracking with all kinds of apps and sometimes, the only thing you can do is re-shoot. Don't expect miracles from any camera tracker or any stabilizer. They all have their limits.
The key to success is an understanding of the limitations of the software, careful planning of the shot, and then careful execution of the shot. Only then will you get the predictable results. The biggest problem with AE's camera tracker and Warp Stabilizer is that they work without any knowledge or understanding for many shots so users tend to expect success on every shot.
then why AEcc2015 doesnot support foundry camera tracking plugins???