3 Replies Latest reply on Dec 26, 2012 12:00 PM by Fuzzy Barsik

    Equilateral triangles vertex to center of comp, and pivot point to same, how?

    dissidently Level 1

      How do I create a triangle that's equilateral then place one of its vertices at the exact center of the screen and then it's origin at the same point so that if I rotate 5 more copies of it by 60 degrees I get a perfect hexagon made up of 6 triangles?