0 Replies Latest reply on Dec 29, 2012 7:10 AM by S_Aleksey

    readGraphicsData - incorrect fills

    S_Aleksey Level 1

      For some non-trivial sprites if I use readGraphicsData  and then drawGraphicsData I see some visual glitches. Some parts of shape are not filled when they should be. I have checked result returned by readGraphicsData  and in some cases I see that number of GraphicsSolidFill does not match number of GraphicsEndFill. For example, for one quite simple shape I have  GraphicsSolidFill, GraphicsPath, GraphicsEndFill, [list of GraphicsStroke and GraphicsPath], GraphicsEndFill. So there is no paired fill for the last GraphicsEndFill.

       

      Best Regards, Aleksey