5 Replies Latest reply on Jan 11, 2013 11:57 AM by Kevin-Monahan

    Any way to get reasonable auto-shift stabilization performance?


      Hi all,


      I'm trying to find a way to get much-better performance from a necessary, very basic, stabilization effect for a huge collection of archival video.


      The context: 20k+ feet (500k frames?, ) of 8mm film that I'm capturing at HD resolution. Unfortunately there is a painful amount of per-frame "jitter" in the capture process. It should be easy to stabilize, as the sprocket hole is visible in every frame, so there's always a nice spot for a stabilizer to lock onto. All I need is the simple "shift and crop" level of stabilization.


      My equipment: very fast brand new Win7 x64 Pro system, 32GB RAM, fast 12 core CPU, nVidia CUDA GTX 6xx series GPU.


      The challenge: as others have found, Warp Stabilizer is AWFUL on performance during the first analysis phase. It appears to use no GPU at all and only one CPU (if that), working in the background. My machine is sitting there totally bored... which is more than a bit frustrating because a three minute clip requires 40 minutes to process through the first analysis phase!


      What am I missing? Is Warp Stabilizer simply an incomplete feature? I remember using the basic SteadyMove/SteadiCam plugin that came with CS2 -- it worked reasonably well and was quite speedy even on my old computer. Have we really gone backward this far?


      Any thoughts, suggestions, alternatives most welcome!