What do you see when you use Scout to analyse the game running on one of the problematic platforms?
Seems like i can't install scout on 32 bit computers. Which means the 3 other computers . . .
I'm having trouble getting scout to work on my network for some reason. All i'm getting is "A new session can't be opened because the telemetry data isn't valid."
Can you help ?
I can't use scout because my other systems are 32 bit and it doesn't seem to be working with them.
The problem seems to come from the fullscreen mode from adobe air since in windowed mode it runs smoothly (even on a 7 years old notebook).
I even have 3 different rendering options in fullscreen and all of them are lagging (no scale, show all, exact fit). Not sure what the issue can be when even the no scale mode lags, so i'm guessing it's related to the fullscreen.interactive mode of air.
edit: Or not.
I managed to get it run smoothly by using CPU mode as renderer option for adobe air.
Not sure what the issue was with direct but i will test it some more (on the other computers as well) and will get back to you.
edit²: it only helped on one computer. The mac still has big slowdowns in fullscreen and the core2duo now has screen tearing with that option.
edit^3: I tried using the fullScreenSourceRect on the stage for hardware scaling. It seems to run smoothly. Sadly, everything is a bit blurry with it and i can't chose other rendering options (no scale or exact fit), those don't work anymore with the sourcerect.
I would like to be able to use the hardware scaling and change the aspect ratio, is that possible ?
Still no help then ?
This forum is so useless...
It might help if we can get access to your application. I'd typically recommend that you open a bug report (http://bugbase.adobe.com) and outline exactly what you're seeing and provide steps so we can reproduce the problem internally. It might also be helpful to get the scout output files.
Once we get that, I can ask someone to take a look to see if we can reproduce the issue. From there we can work to either correct the situation or possibly provide workarounds.
If you'd like to keep your code/application private, please feel free to send it to me directly (firstname.lastname@example.org) so I can attach it for internal use only on your bug report.
I get this problem and I don't think it is GC. I have made a very simple little game and it runs fine until I make it fullscreen, then it lags incredibly badly. Basic squares for graphics and very simple code. Must be an AIR thing as it's fine when I run it as a fullscreen swf. Also using a fairly new Macbook Air.
@joewillmott - I would definitely recommend opening a bug report on this at bugbase.adobe.com. Please include your sample code and a built application so we can test it out. It would also be good to know if this happens on a certain version of the runtime.