When setting stage.fullScreenSourceRect, stage.displayState to StageDisplayState.FULL_SCREEN_INTERACTIVE; and renderMode to GPU, mouse position is read incorrectly. This is not only for mouseX and mouseY position, but also all the mouse interactions with Sprites, Buttons etc are not working correctly.
Anybody know a solution for this issue?
Here is the bug reported, but there is no response yet.
Anybody has the same problem and have an idea how to fix it? Or please just check if you have the same problem.. I'm going to submit my game "Amelia and Terror of the Night" (successfully added to iOS store) to MAC App Store but can't do it while this problem appears.
I am disappointed nobody even verified the bugs I submitted at the bugbase.adobe.com for AIR 3.5 and 3.6