0 Replies Latest reply on Nov 21, 2007 2:17 AM by Starter Rubby

    How to kown a model is a plane

    Starter Rubby
      A model is in a imported w3d file from network. Is there any way to kown if it is a plane?
      To achieve it, I add a mesh deform modifier to the model. Then if the vertices number of the mesh is 4, not strictly, it is a plane. But it not always works correctly. There is always a delay between add mesh deform modifier and the vertices number comes to 4. The number of vertices before change to 4 is 0. Some time the delay seems never come over. The number of the vertices seems never change from 0.
      I hope someone can give me a good way to determine if a model is a plane. Thanks a lot.