A model is in a imported w3d file from network. Is there any
way to kown if it is a plane?
To achieve it, I add a mesh deform modifier to the model.
Then if the vertices number of the mesh is 4, not strictly, it is a
plane. But it not always works correctly. There is always a delay
between add mesh deform modifier and the vertices number comes to
4. The number of vertices before change to 4 is 0. Some time the
delay seems never come over. The number of the vertices seems never
change from 0.
I hope someone can give me a good way to determine if a model
is a plane. Thanks a lot.