3 Replies Latest reply on Nov 20, 2007 7:40 AM by kglad

    Help! My rollover conflicts with my rollout

    pandxsg Level 1
      I have 5 buttons animated in a rotating fashion. My intention is to have the rollover-ed button play at a particular frame labeled "bright", where it brightens up. The rest will play at "dark", where they darkens. When any of the buttons are rollover-ed, they will stop rotating and on rollout-ed, the rotation will resume. My code is attached below:

      However, as some of my buttons overlapped when rotating, the btnRollout() function is called instead of the btnRollover(). Hence, they will all stop at frame 1 instead of the target "bright" and "dark" labeled frames. Does anyone have a solution to this? It's driving me crazy...>_<