I have 5 buttons animated in a rotating fashion. My intention
is to have the rollover-ed button play at a particular frame
labeled "bright", where it brightens up. The rest will play at
"dark", where they darkens. When any of the buttons are
rollover-ed, they will stop rotating and on rollout-ed, the
rotation will resume. My code is attached below:
However, as some of my buttons overlapped when rotating, the
btnRollout() function is called instead of the btnRollover().
Hence, they will all stop at frame 1 instead of the target "bright"
and "dark" labeled frames. Does anyone have a solution to this?
It's driving me crazy...>_<